SEASON 1 (2017)
Our first stories were each based on one film and often explored what happened on screen.
"DETECTION" INSPIRED BY EX MACHINA
HOSTED AT DEHUB, SAN PO KONG
Our first social invited players into the moody, unsettling environment of Alex Garland's breakout movie and imagined what may have happened after the end of the movie. Players discover that Kyoko (Sonoya Mizuno's character) is still alive after Nathan’s (Oscar Isaac) attack, however she’s now been recruited as part of a bigger underground plan.
However an intruder is disguised in the mix and looking to hack the system. It was down to the players to figure who that person was.
In line with the theme 'Detection', this experience tested players' abilities to separate truths and lies, absorb instructions quickly and tap into someone else’s headspace.
"DISTANCE" INSPIRED BY YOUR NAME
HOSTED AT CHILLAZY, KWUN TONG
As a distinct turn from NO.1, NO.2 was inspired by the whimsical romantic-comedy Your Name. Players got placed into the middle of the storyline as they stepped into the shoes of Taki's schoolmates.
The story flashes back to the moment Taki realises that his crush, Mitsuha, is reaching out to him to help from an alternate dimension and warning him that they have to escape to avoid a future meteor strike. As his friends, players help Taki make sense of the circumstance.
In this experience, players tested their abilities to make sense out of disparate elements, their abstract communication skills, and their perception of time.
"DISCRETION" INSPIRED BY HARRY POTTER #5
HOSTED AT HIBISCUS CLUB, WHAMPOA
In this special edition, we collaborated with floral boutique company Scissors and Twine to present an experiential floral workshop called "The Room of Requirement".
The story began as players acted as students from Hogwarts who are forced to find refuge in muggle territory after word got out that the Ministry has fallen. Death-eaters are right behind their tails and players work together to find a spell to protect themselves.
Following the theme 'Discretion', players tested their knowledge in unusual sciences, their dexterity and memory under pressure.
"DEVIANCE" INSPIRED BY BABY DRIVER
HOSTED AT HQ CONCEPTS, CENTRAL
NO.4 may have been our most challenging experience.
Players all assembled at a colourful warehouse and are informed that they are the new recruits for an upcoming heist. However, the terms of their engagement turn out to be far from what they hoped for. Players are told that their their failure to live up to their job demands may result in the death of a loved one.
Inspired by the precision of editing and the fast paced energy of Baby Driver, the social consisted of games that all revolve around quick thinking and reactions.
"COMPLICITY" INSPIRED BY ALIAS GRACE
ANDKILLING OF A SACRED DEER
HOSTED AT FILL HK, FOTAN
A malpractice scandal has just rocked a regressive, elitist community. In this area, justice serves the wealthy and many are quick to deny the truth in favour of saving face.
Set in a hospice care facility, players took on the roles of medical experts as they were brought in for advice, but they soon realised not everyone present had the same intentions.
An encounter with one of the inpatients eventually leads them to discover a series of puzzles woven through the local hospital's records. To solve them, players had to read between the lines and embrace the abstract.
INSPIRED BY CALL ME BY YOUR NAME
HOSTED AT BEI BEI BOOKHOUSE, KAM TIN